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Trench Club WWI War Miniatures Strategy Board Game Ages 14+ 1-4 Players 2+ Hours Playing Time

Trench Club WWI War Miniatures Strategy Board Game Ages 14+ 1-4 Players 2+ Hours Playing Time

Regular price $76.99
Sale price $76.99 Regular price
Sold out

Trench Club WWI War Miniatures Strategy Board Game Ages 14+ 1-4 Players 2+ Hours Playing Time

Regular price $76.99
Sale price $76.99 Regular price
Sold out
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1-2 Days delivery

- Highly complex strategy game, yet very easy and intuitive to learn the rules- More than 70 detailed miniatures- High re-playability due to the variable start setup- 1-4 players; play time ~1 hour per player

Product description

Trench Club

Innovative marker system to indicate damage and combat experience of units

Special Forces units

14 extra large fort (bunker) miniatures

During the First World War, France and Britain wrestle with Germany and Austria-Hungary for the dominance of a decisive front section. Take on the role of a general and send your troops into battle. Barrage enemy units with artillery fire and flank them with your tanks and infantry or surround and annihilate them.

Trench Club is a complex strategy game in which, in addition to attack strength and armor of the troops, their tactical setup, combat experience, damage and terrain have a decisive influence on the outcome of the battle. Since each unit brings its own strengths, you must cleverly assemble your army to win the victory over your opponents.

The game includes two detailed maps (on the front and back of the game board). The movement range of the different units depends on their speed and the terrain they are moving on. For example, streets allow for faster movement and forests slow you down.

You can conquer strategically important forts in the game. The forts will produce money you can use to repair your damaged units or buy reinforcements.

The game has high re-playability because no game starts like the other. Each player uses their starting units to build 3 armies. These armies are then randomly placed on the game board for the start setup. This puts you right into action and allows for different strategies with high variability.

Trench Club features a complex combat system that depends on type of unit, combat damage, experience, strategic formation, terrain and armor. “Dice luck” only plays a minor role (since battles involve a lot of 12-sided dice the outcome is usually around the expected value).

Each unit can suffer damage (gray markers) in battles and gain combat experience (white, yellow and red markers) that can be added to the miniature units. This way you can level-up your units during the game.

Trench Club is a highly complex strategy game, yet very easy and intuitive to learn the rules. And you can start playing immediately: The rule book includes a quick start guide of only 3 pages that allows you to start playing immediately without reading the rules before. You read one paragraph then play the according turn phase, then you read the next section and continue playing.

The game includes a printed rule book in English/German language. Spanish, French and Italian versions are available for download.

The included 'Special Forces' extension includes 8 new unit types (cannon boat, medic, airship, poison gas launcher, ground attack aircraft, railway gun, gun turrets and minelayer) for even more fun and variability. The special forces work like technological developments: you can purchase them, but you don't know what you will get! It can turn your strategy upside down if you hoped for an airship but actually get a medic.

While the normal game units are carefully balanced, the special forces units are not. Each one adds heavy disruption to the game-play and requires an entire new strategy. Let me give you some examples:

Forts (bunkers) are printed on the game board - which is totally sufficient for the game. However, it just looks so much cooler with the included extra large fort miniatures to place on the game board!

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