- Strategic medieval gameplay: Build your path to victory through constructing buildings, transcribing manuscripts, and gaining influence across the kingdom with multiple viable strategies rewarding careful planning- Complete the West Kingdom Trilogy: The third game in the acclaimed trilogy designed by Shem Phillips offers fresh mechanics and deeper thematic storytelling for collectors and series enthusiasts- Immersive kingdom setting: Navigate the declining reign through viscounts gathering townsfolk favor, building manuscripts, and acquiring deeds while experiencing rich medieval atmosphere and artwork- Engaging for varied player counts: Designed for one to four players ages twelve and up, delivering balanced gameplay across different group sizes in sixty to ninety minutes of meaningful entertainment- Premium components and design: Features beautiful medieval-inspired artwork, quality game pieces, and intuitive mechanics that reward strategic thinking and create high replay value across numerous playthroughs
From the manufacturer
Viscounts of the West Kingdom
Gameplay Overview
It is circa 980 AD. Choosing peace over prosperity, our once strong King began offering our enemies gold and land to lay down their axes. But peace is a tenuous affair. Poverty spreads and the people lose faith in the crown.
As viscounts, we must be wise and decisive. Loyalty is to be upheld but gaining favor among the people must be our priority, should there be a sudden shift in power.
Viscounts of the West Kingdom is played over an undetermined series of Rounds. Each Round consists of each player taking 1 turn, followed by the player on their left, and so on. All Victory Points will be calculated at the game's end.
Players will manage a shifting line of Townsfolk Cards on their Player Boards. These cards will provide players with Icons, useful for taking the 4 primary actions.
Players will move their Viscount clockwise around the Main Board. The distance they must move is equal to the Silver value at the top-left of the Townsfolk Card they just played.
Players will take just one of the four possible Primary actions. The four primary actions are: trade, construct a building, place workers, transcribe a manuscript.