{"product_id":"leder-games-root-the-underworld-expansion","title":"Leder Games | Root: The Underworld Expansion","description":"\u003cp\u003e- Delve deeper into the world of Root with the Underworld Expansion, which adds two new factions and a new board to your Root game!- You will need the Root base game to play this expansion.- 1-6 players, ages 10+- 60-90 minute playing time\u003c\/p\u003e\u003cp\u003eProduct description\u003c\/p\u003e\u003cp\u003eThe Great Underground Duchy, an ancient kingdom ascending to the surface.\u003c\/p\u003e\u003cp\u003eThe Corvid Conspiracy, espionage masters and devious plotters.\u003c\/p\u003e\u003cp\u003eBasic Information\u003c\/p\u003e\u003cp\u003eDelve deeper into the world of Root with the Underworld Expansion, which adds two new factions and a new board.\u003c\/p\u003e\u003cp\u003ePlay as the:\u003c\/p\u003e\u003cp\u003eUnderground Duchy ? Sway your ministers to lead a righteous expedition to the Woodland, bringing order to the unending war and chaos above.\u003c\/p\u003e\u003cp\u003eYou’ll love the Duchy if…\u003c\/p\u003e\u003cp\u003eCorvid Conspiracy ? Use cunning and trickery to hold the Woodland hostage, instigating plots to seize control through terror.\u003c\/p\u003e\u003cp\u003eYou’ll love the Corvids if…\u003c\/p\u003e\u003cp\u003eThe Duchy can muster a huge army of warriors \u0026amp; become a formidable military power. But the Duchy makes its home in the Burrow, located deep under the Woodland. To establish a foothold in the forest above, they must dig tunnels, which can appear in any clearing on the map. The other factions will never see it coming! They can’t stay passive?only by building Markets \u0026amp; Citadels in the Woodland can they gain enough allies \u0026amp; warriors to pose a threat.\u003c\/p\u003e\u003cp\u003eThe Duchy is overseen by a council of ministers, fickle politicians who must be swayed to the task of establishing a presence in the Woodland. The Duchy must prove that its mission of conquest is going to plan, revealing cards from their hand that match clearings they have pieces in. The more ministers they sway, the more actions they get per turn. Beware, if any of the Duchy’s buildings are destroyed, there’s a political cost to pay?their minister of highest rank will quit, \u0026amp; they’ll discard a card, making it harder to sway ministers back.\u003c\/p\u003e\u003cp\u003eCriminal syndicate? Machiavellian manipulators? The Corvid Conspiracy is many things, \u0026amp; nothing if not secretive. Like the Alliance, the Corvids are terrifying because you never know their true plans. They operate by hatching plots?raids, bombs, extortion, \u0026amp; snares?which turns the Woodland clearings into minefields, leaving the other factions unsure whether to stay put or run. After all, the bomb is as powerful as an Alliance revolt, destroying everything except the Corvids in its clearing.\u003c\/p\u003e\u003cp\u003eBut the Corvids are only as powerful as their secrets. If the other players can figure out the Corvids’ plots \u0026amp; guess them correctly, they can expose \u0026amp; remove the plots at no cost to themselves. This makes the Corvids easy targets if their plans are too obvious, so they’ll need to be unpredictable \u0026amp; bully the other players into leaving them be. If their mind games are good enough, the Corvids will snatch victory straight from the hands of their foes.\u003c\/p\u003e\u003cp\u003eWhisk yourself across the map by travelling on the ferry, meeting new friends and allies along the way.\u003c\/p\u003e\u003cp\u003eTrek across outcroppings, clear blocked routes, and hold the mountain pass to show you are an effective leader.\u003c\/p\u003e\u003cp\u003eOnce during a player’s turn, they may take a move from the clearing with the ferry to any other clearing touching the lake, placing the ferry in the destination clearing.\u003c\/p\u003e\u003cp\u003eThe clearing with the tower is called the Pass. At the end of a player’s Evening, if that player rules the Pass, that player scores one victory point.\u003c\/p\u003e","brand":"PlayPlace","offers":[{"title":"Default Title","offer_id":52630688006427,"sku":"B084WYZXHF","price":77.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0995\/2555\/8555\/files\/914LZk8hXaL._AC_SX679.jpg?v=1784554438","url":"https:\/\/doorup.shop\/products\/leder-games-root-the-underworld-expansion","provider":"doorup shop","version":"1.0","type":"link"}